using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class NPCChatInteraction : MonoBehaviour
{
    /// <summary>
    /// 玩家进入Npc聊天范围 触发聊天剧情
    /// </summary>
    /// <param name="other"></param>
    private void OnCollisionEnter(Collision other)
    {
        //冻结所有UI 
        
        //激活聊天UI
        
        //根据NPC标签和索引值触发不同剧情
        
    }
}
